Download e-book Game Engine Architecture (2nd Edition)

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It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio.

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The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered.

Game Engine Architecture Second Edition

The book will help readers on their journey through this fascinating and multifaceted field. What Is a Game Engine? It covers the huge field of game engine architecture in a succinct, clear way, and expertly balances the breadth and depth of its coverage, offering enough detail that even a beginner can easily understand the concepts it presents. Praise for the First Edition: A CHOICE Outstanding Academic Title "This course resource provides an excellent, comprehensive look at every major system and issue related to modern game development … a must-have textbook for computer science, software engineering, or game programming majors, amateur hobbyists, game 'modders,' and game developers.

Quite an impressive work, and I know of nothing else in this area that is so detailed. NeHe's OpenGL tutorials used to be a good although now kind of outdated starting point. Shaders didn't use to exist back then. When I started learning I spent a lot of time reading NeHe tutorials. The only problem I have with these tutorials is that there aren't enough! I really appreciate all of the responses and have already put many of the recommended texts on my wishlist. And I just bought Game Engine Architecture as well, too bad you didn't post an Amazon affiliate link for yourself!

But I just wanted to point out that since this tutorial is free, I immediately checked it out, and I am absolutely blown away. This will certainly keep me busy until GEA arrives!

3d game engine architecture cd-rom

Thanks so much, it looks to be a great starting point for learning more. Edit: I also wanted to point out that in the author's preface, he discusses what he considers the downside to most introductory texts and tutorials in 3D graphics programming - presenting "fixed functionality" that allows newcomers to more quickly use the tools at hand by abstracting much of the foundational information away.

While this is certainly useful for experienced developers learning a new derivative technology on top of what they already know, I have always found this approach for introductory stuff frustrating.


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At the end of the day I may come away pseudo-understanding a "higher level" concept, but ultimately much has been abstracted away and I am left ignorant and, as the author says, "Programming thus becomes akin to magical rituals: you put certain bits of code before other bits, and everything seems to work.

For example, I know I would like to see a similar approach taken to other complex topics, like networking.


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  6. Hey, glad I was able to give you some useful information! I have the 2nd edition from , which is the still the standard intro graphics textbook for many CS departments. Though Amazon says there will be a 3rd edition coming out at the end of this year! Brand new: lowest price The lowest-priced brand-new, unused, unopened, undamaged item in its original packaging where packaging is applicable.

    Buy It Now. Add to cart. Make Offer. See details.

    Index of /pdf/Gentoomen Library/Game Development/Programming/

    About this product Product Information Hailed as a -must-have textbook- CHOICE , January , the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today's landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio.

    An in-depth discussion on the -gameplay foundation layer- delves into the game's object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered.

    3D Game Engine Architecture

    The book will help readers on their journey through this fascinating and multifaceted field. Additional Product Features Dewey Edition. What Is a Game Engine? It covers the huge field of game engine architecture in a succinct, clear way, and expertly balances the breadth and depth of its coverage, offering enough detail that even a beginner can easily understand the concepts it presents.

    The author, Jason Gregory, is not only a world expert in his field; he's a working programmer with production-quality knowledge and many shipped game projects under his belt.


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    Jason is also an experienced educator who has taught in the top-ranked university game program in North America. By helping you in this way, Jason's book might just empower you to outstrip even the most audacious dreams of history's best game designers and developers. Quite an impressive work, and I know of nothing else in this area that is so detailed.

    Table of Contents

    Informed and informative, replete with examples for every aspect of the game development process, and fully accessible to aspiring game engine developers as well as a very useful reference for even experienced technicians in the field, Game Engine Architecture is an invaluable, thoroughly 'user friendly,' and highly recommended core addition to personal, professional, and academic Computer Science reference and resource collections in general, as well as gaming engine design instructional reading lists in particular.

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